22nd January 2024

Selected by Michael McDowell

Jean-Pierre Boyer

3rd Prize, Thèmes-64, 1967

K7/P6p/q1S4R/8/1p3p2/5b2/1r3S2/4k1bR

Selfmate in 4
MAXIMUMMER

White plays and forces Black to mate on his fourth move. Under the maximummer condition Black must play his geometrically longest move each time, hence in the diagram he must play 1…Qf1 (a move is regarded as being from and to the centre of a square, hence moving five squares along a diagonal is a longer move than moving seven squares along a rank). A good starting point for the solver is to visualise the mate. The solution is highly thematic.